Case Notes #3 : Bringing it all together
Case Notes #3 : Bringing it all together
Two things you need as a hitman: contracts and targets. Both are now here. Additionally, you can now finish the game. Go get ‘em, tiger.
New developments:
Contracts
Here’s how this hitman thing works, kid. Start of the day, you’ll get a contract. Now pick carefully, biting off more than you can chew is deadly in this business. There are two types of contracts: Kill and Sabotage. I think it’s quite obvious what each of these entail, huh?
You can either accept the contract, or decline it. If you decline it, you’ll get another one. Remember, this is just business, so don’t be afraid to decline the ones you don’t wanna do. Don’t worry, they won’t hold a grudge, they know it ain’t personal.
Saving and Loading
Save your progress and continue later on. Handy, huh? Now there’s only one slot, so once you save, no take backs, alright?
Modules
Upgrades, upgrades, upgrades. Makes my, well, our, job a lot easier. Now, you don’t wanna end up looking like a walking scrapheap, so only one module can be equipped at a time. Choose well:
- Titanium Alloy Plating: Reduces incoming damage by 15%
- Pure Titanium Alloy Plating: Reduces incoming damage by 30%
Enemies
Bruiser
Big, bad and ugly as hell. Watch out for these ones, close encounter with them is a one-way ticket to spare-parts-ville. They’re not invulnerable though, so keep your wits about you and you’ll be fine. You know what they say: the bigger they are...
Scraphead
Bottom of barrel Technorats. Remember what I said about Bruisers? Well, Scrapheads are the opposite. Don’t get cocky though. What Scrapheads lack in the brain (or really every other) department, they make up in overconfidence. They’ll come at you with all they have, no matter how big and scary you are.
"Fog of War"
You know what the scariest thing in this profession is? A closed door. No telling what’s behind it, a Techonrat with a uzi pointed at you? An annual Bruiser meet-up? Scary stuff.
And now you can feel this stress too! Objects block line of sight, so stay on your toes.
Added
- You can now toggle between full screen and windowed view.
With the added windowed view, you can now hide the fact that you’re playing on the job way more effectively! - You can now adjust the brightness in game.
Ranging from “What the hell is going on?” to “Argh! My eyes!”.
Bug fixes
- Changed the size of the Computer UI for your viewing pleasure.
- Pause menu navigation should feel more fluid.
- Fixed spelling errors.
- Fixed various z order layering problems.
Known bugs
- You can currently 'surf' on enemies.
- Quickly moving out of Enemy reach might glitch the AI.
- There is currently no safeguard against starting new game while having old game, this will cause your data to be deleted.
- Pause Menu causes problems.
Files
Get RoboHitman
RoboHitman
Status | Prototype |
Author | Tarinataikomo |
Genre | Platformer |
Tags | 2D, Dystopian, Pixel Art |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Case Notes #4 : A bitter farewellMay 11, 2021
- Field Note #1: Concepting an enemyApr 27, 2021
- Case Notes #2 : Renovations and ExcursionsMar 17, 2021
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