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RoboHitman

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Devlog

  • ​Case Notes #4 : A bitter farewell
    May 11, 2021 by Tarinataikomo
    Case Notes #4 : A bitter farewell Well, this is it, the end of the road. It is time for the last case notes. Though the pain of parting is undoubtedly monstrous, I leave you with something to ease the... Continue reading
  • Field Note #1: Concepting an enemy
    April 27, 2021 by Tarinataikomo
    1
    The main design concept for the Technorats gang was the notion that they dismantled their enemies and took the best parts to augment themselves, thus making it seem like they were made from multiple d... Continue reading
  • Case Notes #3 : Bringing it all together
    April 14, 2021 by Tarinataikomo
    Case Notes #3 : Bringing it all together Two things you need as a hitman: contracts and targets. Both are now here. Additionally, you can now finish the game. Go get ‘em, tiger. New developments: Co... Continue reading
  • Case Notes #2 : Renovations and Excursions
    March 17, 2021 by Tarinataikomo
    Case Notes #2 : Renovations and Excursions Two new playable levels were added: the office and the mission area, along with a plethora of new and exciting functionalities. New developments: Office A ne... Continue reading
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