Case Notes #4 : A bitter farewell
RoboHitman » Devlog
Case Notes #4 : A bitter farewell
Well, this is it, the end of the road. It is time for the last case notes. Though the pain of parting is undoubtedly monstrous, I leave you with something to ease the agony. Or well, I guess in this case, to increase it.
A parting gift, the Granny 3000.
New developments:
Granny 3000
Granny 3000 is a state-of-the-art tread platform that makes your life harder in every possible way. This is what the new models call a ”Hard Mode”. Sapping your speed and removing the ability to jump, this bad boy is designed to make your life demonstrably worse.
What? Don’t tell me you don’t like it you masochist, you’re the one who plays student project games voluntarily!
Added
- Added ending texts for the game.
They say every story is as good as its ending. Hope so, ’cause this one will knock your proverbial socks off. Featuring crushing despair, preachy messaging, and shameless plugging, it’s a doozy. And it changes based on how you did! I guess choices do matter. - Added story info when you start a new game.
A few lines of text to help immerse you into the story. Something to delve into, or smash the skip button through, I don’t judge (I do).
Bug fixes
- Fixed a lot of bugs.
- Fixed spelling errors.
- Fixed various z order layering problems.
Know bugs
- Quickly moving out of Enemy reach might glitch the AI.
- There is currently no safeguard against starting new game while having old game, this will cause your data to be deleted.
- Pause Menu causes problems.
Files
robohitman_0.4.2-final.zip 29 MB
May 11, 2021
Get RoboHitman
RoboHitman
Status | Prototype |
Author | Tarinataikomo |
Genre | Platformer |
Tags | 2D, Dystopian, Pixel Art |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Field Note #1: Concepting an enemyApr 27, 2021
- Case Notes #3 : Bringing it all togetherApr 14, 2021
- Case Notes #2 : Renovations and ExcursionsMar 17, 2021
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